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Sprites are partly done

2009-03-19 18:56:07 by taco857

Here

Mc9 Sheet


Mc 9 Sprites

2009-03-19 18:42:08 by taco857

I Working on Mc 9 sprites.


aasdfghjsdf xcserWdsdas 343$%#RFD BHRTW34#Rwr45rTAE$%46432

2009-03-11 19:02:21 by taco857
Updated

fuckbggyh6^$$fuck4fre34#3#@@!!##$%fuck you$ $%$11123vqwsdd2Fuck$$$#DFFFFFUUUUCCCKK K!#@efe


. . .. . .

2009-03-11 18:45:03 by taco857
Updated

.....................................


i made a new moive...who cares

2009-01-07 20:06:35 by taco857

blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah


Im board

2009-01-02 18:06:55 by taco857
Updated

IM REally FuCking boaRd


sprites

2008-09-05 19:41:41 by taco857

im goin to make more sprites


Fuck

2008-04-05 17:01:50 by taco857
Updated

FUCKYou8urfr55555555554Ihateyou534fdsS SHIT.N>BVF\S'DS343WSAQCVM,M<>;LLLLP)(0 fUCK.NNFGFFDSHIT


action script

2008-04-05 16:30:06 by taco857
Updated

Here an action script code for jumping and walking

onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE) && !jumping) {
vel_y = 36;
jumping = true;
}
if (jumping == true) {
vel_y -= 2;
if (vel_y<=-15) {
vel_y = -15;
}
this._y -= vel_y;
}
if (_root.ground.hitTest(this._x, this._y+27, true)) {
vel_y = 0;
jumping = false;
}
}
onClipEvent (enterFrame) {
this._y += 16;
if (_root.ground.hitTest(this._x, this._y+27, true)) {
this._y -= 16;
}
}
onClipEvent (enterFrame) {
if (!Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT)) {
this.gotoAndStop(1);
}
if (Key.isDown(Key.LEFT)) {
this.play();
this._x -= 15;
this._xscale = 100;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this.play();
this._x += 15;
this._xscale = -100;
}
}

then make an mc and lable it ground
lable you guy character
make sure your guy is facing right


READ!!

2008-03-25 22:57:05 by taco857

im working on a madness scene creator 2